Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base) Taunt sound from KOTOR (player character), credit to Bioware. It has SP menu support, NPC support (npc spawn revan_c), basic team support.Ĭlipping is inevitable, and I did not make proper LODs so those might have issues.Ĭredit to Almightygir for the head and hood meshes and textures, and Hapslash/Spanki for the rest. I remember first playing KOTOR as a kid and thinking this was more how he would have looked like. Revan is one of my favorite Star Wars characters (pre-SWTOR) and loved the way he looked in the KOTOR cinematics, but when you see his ingame model, he looks very strange to me. This is so everyone benefits without having to reinvent the wheel for every project.This is a concept version of Darth Revan that I came up with years ago. If you make a nice change, please consider back-porting to upstream via pull request as described above.Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name.Send a pull request to upstream (JACoders/OpenJK).Create a new branch and make your changes. Savegames, Config Files and Log Files are stored in /Users//Library/Application Support/OpenJK/.Extract the contents of the OpenJK DMG ( Download the latest build) into the game directory /Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/.Open the Terminal app, and enter the command brew install sdl2.If you have the Mac App Store Version of Jedi Academy, follow these steps to get OpenJK runnning under macOS: Using SteamCMD download the game, app_update 6020.Using SteamCMD Set the platform to windows to download any windows game on steam.Set the download path using steamCMD, force_install_dir.Download and Install SteamCMD SteamCMD.If you do not have a windows partition and need to download the game base. Run (Windows), openjk.i386 (Linux 32-bit), openjk.x86_64 (Linux 64-bit) or the OpenJK app bundle (macOS), depending on your operating system.For Steam users, this will be in /steamapps/common/Jedi Academy/GameData. Extract the contents of the file into the Jedi Academy GameData/ folder.Download the latest build for your operating system.If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG. To install OpenJK, you will first need Jedi Academy installed. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt. OpenJK is licensed under GPLv2 as free software. The JKHub sub-forum is a better place for support queries, discussions, and feature requests. Please use discretion when making issue requests on GitHub. OpenJK does not have Jedi Outcast multiplayer support. This is not currently actively worked on or tested. Rough support for Jedi Outcast single player is also available, however this should be considered heavily work in progress. To date, we have ports on Linux and macOS.Ĭurrently, the most stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state.
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